USS Traveller

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Wed Sep 4th, 2019 @ 11:51pm

Lieutenant Dinui Locke (loch)

Name Dinui Emery Locke (loch)

Position Chief Science Officer

Rank Lieutenant


Character Information

Gender Female
Species Isisean humanoid
Age 27

Physical Appearance

Height 4'11"
Weight 96 lbs.
Hair Color Red
Eye Color Dual colored
Physical Description At under five feet in height, Dinui’s vivid red curls get first notice from most folks, followed closely by her two toned eyes of silver-gray right eye and emerald green left eye. While most assume they are alterations it in fact a natural trait from her parents and runs strongly in her family.

**Her feline form is a dark red furred Maine coon cat with silver-gray right eye and green left eye.**

Family

Spouse none at present
Children Not yet
Father Mason Locke
Mother Cerywyrn Graham-Locke
Brother(s) Colm Graham eldest of the sextuplets, an hour and forty minutes older than Dinui, A’denn Locke, third oldest of the sextuplets, forty minutes older than Dinui
Harrison Locke, 32 blacksmith, Ashton Graham 32 music teacher
Liam Graham, second oldest of the sextuplets, an hour older than Dinui
Sister(s) Adianne Locke fourth oldest of the sextuplets, twenty eight minutes older than Dinui, Darcey Graham fifth of the sextuplets ten minutes older than Dinui
Halona Graham, 32 reporter
Other Family Grandparents, aunts uncles, cousins, nieces nephews most of them on Earth, some are on the Mars colony, a few live and work on Jupiter station, many more in hiding in the Beta quadrant. (They are not all open minded in telling folks that don't shift that they can. Distrust from the events of the Dominion war and few other incidents that they don't discuss much.)

Personality & Traits

General Overview Dinui is fun loving, curious and a wanderer, being the youngest and smallest of her family made her want to be distinctive. Her curiosity drives her to learn and her playful flare makes her either amusing or annoying; depending on the point of view of those around her.
Strengths & Weaknesses Very cheeky and playful flirting with anyone. She will however not mess with folks who are already involved, except for fun never seriously interfering with another relationship.

Good-bad-points
Slightly smaller heart and slightly larger lung capacity than most humans.

Weaknesses Her bad points including she has little to no patience for bullies and deals with them in various ways depending on how they're bullying.

Spiders are the one thing she truly fears but doesn't admit to aloud.

Prankster
She will leave over filled jelly donuts or other pastries to folks she wants to prank lightly all in good fun nothing to offend nor hurt.

Protective of what she feels is hers, from her personal belongings to the folks she takes as friends and family. She will be first to stand by a friend if they need help, no matter what.

Very limited telepathy, meaning she needs to either be within her visual range of the person to either send or hear thoughts. She is far from an expert and usually only gets random 'loud' thoughts, unless she knows the person very well then she might hear more. She can usually send a thought to anyone unless they have trained to ignore other telepaths or they just don't hear her. Using her limited telepathy for extended periods of time causes her migraines that can put her off her feet for days or longer if not properly tended too.

While her eyes are well suited to the darkness withbstrong night vision, she is very sensitive to bright lights, can give her problems if she does not find focus elsewhere. Which she uses as an excuse to be on the move, it changes her point of focus.
Hobbies & Interests Sciences, old and new, books and holo-adventures. Likes to crochet but is quite bad at it still she puts a lot of effort into the project. Rock climbing, swimming, ballroom dancing and ice skating. Games any new game she will happily try.

Personal History The Locke and Graham families live in Edinburgh and the isle of Skye, from whisky breweries to teaching and musical instructors, reporters. They smuggled themselves into the Scottish highlands several centuries ago. The family branched out to Mars colony, Jupiter station and some returned to the secret Isisean colonies in the the Beta quadrant.

Dinui spent her summers on family owned freighter, and visiting other colonies. While her brothers and sisters focused on the family businesses she took to learning languages, cooking, and exploring each new place with wide-eyed wonder. Only a few things would pause her exploring jaunts, spiders being the main bane of her existence, and her lack of height. Though once she learned of climbing equipment she made full use of it, to advance her jaunts to greater heights. After completing general schooling at sixteen she decided to go into Starfleet, after two years she left the academy to focus, on the sciences she wanted to study instead of having to put aside time for other courses. The linguistics skills she learned from the academy helped her as she traveled and learned more each day, by the time she was ready to fully accept life and training at the academy she was twenty three. Her courses were no challenge as far as rules went, now that she had grown up a bit. Her dislike for bullies was still there and her retaliation for wrongs was swift and sometimes colorful.

She heard about the Long jump project from a few Professors at the academy, she asked to be included offering her skills, for linguistics, archaeology, and others that she continues to learn and finding out more.

***Notes on her race, not everyone knows, the captain does because he has the right to know he will decide whom else to tell officially. While older crew and civilians whom might have had interactions with another Isisean in the past, feel free to PM me and we can point out the traits you would notice for her.

Race: Isisean, original race designated Omegan.

Unlike Earth Humanoids, Isiseans are able to manipulate their cell structure so that they can take on feline appearance. This process of cellular metamorphosis it taught to the young at an early age as early as two to four months old, while most species are crawling.

Almost all master it before reaching their teens. Isiseans who do not train as children are less likely to develop their abilities later due to physiological changes between children and adults.

It is not clear how Isisean or Omegan came to have this ability as much of their history was lost when the Isiseans splintered off from the Omegans.

It is believed that long ago both races originated from a felidae ancestry and later evolved humanoid features. Socially conjecture has resulted in this being a hot topic with many debating which is their natural form, Cat or Humanoid. However the majority of the population commonly adopt a humanoid form during their daily lives, possibly to better enable interacting with other humanoids.

The ability to change comes at an early age and is not dissimilar to puberty in Humans. Those who do not train as children are less likely to succeed in developing the ability later in life.

Originally Omegan but split off from the main group as they did not agree with the main group's goals, that being the defeat of Earth and removal of Starfleet and the Federation.

Theses ex-Omegans traveled far and wide dropping off in small groups on various human settlements before a larger group settled in after finding a new home deep in the far reaches of the Beta quadrant. They started calling themselves Isiseans, and left it at that. These people are in general of medium build and are varying in skin tone and color as any regular human. Their eyes are sometimes dual colored (heterochromia iridium) though more often than not they have eyes the same color like most humans. Usually only Isisean with parents having heterochromia iridium will get it as well but it usually skips generations. What makes these folks different from humans is very slight differences, very slightly smaller hearts, larger lung capacity. Telepathic neural pathways in their brains. They are naturally telepathic with each other and can hear thoughts of others with in these restrictions. Either within visual sight of the person whose thoughts they are meant to hear, have a connection of emotional sort from concern to love even hate if the person is considered an enemy. Otherwise they would not hear the thoughts unless there was extreme volume in the thought. Most are bright light sensitive. Their hearing is almost as good as a Vulcans. Their sense of smell is very strong and often leading to allergic responses to various pollens, pollution, and the like.

In general most Isisean are playful curious folks that want to enjoy life, living. Intelligent and often capable of interesting creations but they don't often keep with their inventions. Some having tired of the rather tame existence, began traveling again some choosing to smuggle aboard star ships after riding in on various freighters to starbases. Being a ship's cat having adventures with being able to come and go coming and go as they please.

That is what sets the Isiseans apart the most, the ability to go from human to cat and back again. The risks are strong though, any injuries that are gained in one form remain when returning to the other. Lose any eye as a cat, it is lost when returning to human form.

The few Isiseans that have left their homes over the years come back sharing tales and traveling stories. Some do not return having either died in a glorious misadventure or just choosing a new life elsewhere.

Some Isiseans have recently begun negotiations to join the Federation, offering their small size adventurous natures along with a generous amounts of miszinite ore among others that they'd uncovered in previous years and have too little uses for. Currently only three have officially gone through Starfleet Academy, the others that have joined ships five to date have remained as civilian additions (mascots with CO knowledge of who and what they are along with those the CO trusts to know).

Additional notes; all is based off of Star Trek: The Original Series episode, Assignment Earth - with Gary Seven and his feline companion Isis. With information taken from the original script, comic books and a lot of guesswork. ***
Service Record General schooling 4-16
Starfleet academy 16-18, linguistics, translation specialist training.

Andorian science biology, xenobiologist exchange student, 18-23

Starfleet academy 23-26
Quantum mechanics, Sociology and exosociology,
Astrophysics added to previous training in linguistics and translation specialist.

Present 27 USS Traveller, science officer