USS Traveller

The Myriad

Created by Captain Remas McDonald on Sat Oct 13th, 2018 @ 7:29pm

Species Name: (The) Myriad

Base: Non-Mammalian Technologic Sentient

Mode Of Governance: Monarchy (High Executor, Court House’s (House Of Moths, House Of Suns, House Of Glass etc)

Tech Level: (Alpha: Pre Warp. Beta: Warp Capable. Delta: Able to harness ALL available resources. Gamma: Q level.) Beta/Delta.

Physical Descriptors.

Many. The Myriad are an ‘Unbound’ race who shed their physical forms millennia ago, choosing to inhabit vast starships that could roam the stars. They can inhabit Proxies who act out their will with the races of the Bound, their term for traditional sapient life. These Proxies are generally tailored to best suit the ideals of beauty and perfection for the target species.

Proxies tend to have increased strength and stamina, being bio-mechanic constructs that are little more than remote-controlled drones for the Myriad. Their construction and manufacture are unknown to Starfleet at this time. Important note, whilst all Proxies are designed to interface ideally with a client species, they are all tailored to the same colour scheme to set them apart. Skin as white as comet ice, and hair like spun diamond thread, with eyes that burn like the embers of a heated forge.

Key Points.

The Myriad control a vast swath of Messier 4’s edge that is facing the Milky Way. Their control stems from poisoning the wells of numerous starfaring civilisations. Some are visited by the Myriad before attaining warp flight, whilst other’s are sabotaged so their efforts produce negative results. This includes sabotaging their prototype warp vessels or causing an ecological disaster.

In either case, the Myriad are quick to step in to offer aid from an advanced and enlightened civilisation. They then control this civilisations access to higher technology and star travel, utilising their ships to uphold a brutal monopoly. This monopoly is further increased by the stories and factual accounts of civilisations that rose up against the Myriad. Most are wiped out, their worlds bombarded by comet fragments until the crust is molten. Some are merely brutalised back into a lesser state of society by gene targeting viruses, forever kept as a lesson to be paraded past the noses of those who grow restless under Myriad management.

Agreeing to take the Myriad as a patron for your species comes with a lot of contractual obligations, to avoid these terrible consequences. Access to resources, to the gathered knowledge of a society, to the future insights of their greatest thinkers is but the lesser end of the spectrum. The Myriad also do a roaring trade in transplanting the expertise of another civilisation to another by trading the lives of sentients, and in supplying cultures with various narcotics and technologies of ill-repute. All to keep the masses docile, to keep their pets in line.

Their reasons for this mode of control is unclear, though some Myriad have made references to the fact warp travel leaves behind an indication to other extragalactic parties that races have arisen to a point of being competition. This thin veneer of guardianship and protection does little to salve the atrocities the Myriad have committed against Messier 4.