USS Traveller

Missions

S0:1: What Is Past, Is Prologue

Post Count: 25

Why did you decide to join the Long Jump Project? What drove you to the idea that a mission, potentially one way, outside of our galaxy was the place to be. This is a mission thread to help categorise back posts that occur within the Milky Way.

Part of S0-What Comes Before

S2:1: Good Will Gunboat Tour

Post Count: 47

The USS Traveller ventures forth into the unknown of Messier 4 to reach the world of Casstaul. Home to the serpent-like Casstaulli, a race who have hidden their advanced state of technological development whilst under Myriad occupation, could very well be a powerful alley for the United Federation of Planets in Messier 4. But getting in and securing a meeting with the secretive and Janus like people of the Casstaulli without alerting the Myriad to their presence might be an order to high for the crew to over come.

Part of S2: A Time For All Sorrow

No missions found

S1: These Are The Voyages...

Post Count: 45

Location: Far Far Away, Blue Giant star on the outskirts of the Milky Way one light year from the Galactic Barrier. This is to be the stepping off point for the Longjump Project on its mission into the unknown...

Part of S1: Where No One Has Gone Before

S1:2: Rubicon

Post Count: 87

During the long cruise from their entry point to Dark Space to the edges of Messier 4, the crew of the Traveller shore up the damage they took in their exit and get used to the idea of being alone and together at the same time.

But there is one more test before they enter Messier 4.

Part of S1: Where No One Has Gone Before

S1:3: Myriad Problems

Post Count: 110

The Traveller expedition has arrived in Messier 4...finally! Tired, tested, but now ready to begin their mission of exploration, the crew and colonists take a moment to account for their losses and shore up any damages.

Part of S1: Where No One Has Gone Before

S1:4: A Murder Of Crows

Post Count: 84

The Traveller has escaped the lair of the High Executor, the leader of the Myriad and architect of the atrocities in Messier 4. But damaged and wounded, the ship must make the 15 light year transit back to Carpathia using the same hopscotch warp tatic as before.

During this transit a young star system is detected in the early stages of planetary development, offering easily accessible resources for the take that will greatly improve the ship's chances. What they find in the dust and debris littered system will challenge the crew, and perhaps end the voyages of the starship Traveller.

Part of S1: Where No One Has Gone Before

S1.5:1:A Time To Heal

Post Count: 44

The crew use their two months of downtime to figure out their place in Messier 4. Old friends depart, and new ones join the crew as they prepare to set forth.

Part of S1.5-A Moment's Respite